| Toy Sheet
Review
What a good value! Balancing Aliens
from Out of the Box Games makes quite the impression with it's solid
wood construction and fun alien pieces. We got hours of fun out of
this one on game night!
Game Summary: There are two
games you can play with this. On one side is "Balancing
Aliens" and on the other side is "Dancing Aliens". In
Balancing Aliens, you roll the dice to see which sector you will
send each alien to work in. After they are done working, you
must get them back to headquarters without crashing the ship.
In Dancing Aliens, you move the aliens to one sector, putting them
on the outermost rings to score big points. Be careful not to
drop any aliens!
Game Play:
This game is very simple to learn and can yield hours of fun.
Unlike other balancing games, you can adjust the difficulty level by
unscrewing the spaceship to the next desired level. For this
reason, the game really is appropriate for all age levels, whether
you are 7 or 90. This feature is also essential for those
determined to hone their alien balancing skills.
Strategy:
As simple as this game is, winning against an adult can take some
real skill. Since it's easy to adjust the difficulty
level, even the most graceful of us can find ourselves spewing
aliens to their fate.
Balancing Aliens is one of those games that you'll want
to hold on to for years to come. It's solid wood construction,
original plot, and insanely low price really make this a must-have
for any game collection. Balancing Aliens would also make a
wonderful gift for someone who's into science fiction, a collector
of extra-terrestrial figurines, or someone with a quirky sense of
humor.
Instructions for playing Balancing Aliens:
| Balancing Aliens |
| The alien boss is sending the aliens out
to work on the spaceship. |
| |
| The Game Board |
 |
| For
Balancing Aliens, the
ship is divided into four sectors. Sectors are
identified by pictures of four different dice. The
rings are numbered for scoring. |
| |
| The Object of Balancing Aliens |
| Earn points by placing aliens on the
outermost rings of the spaceship, without crashing
the ship. The player with the most points wins! |
| |
|
| How to Play |
| There are two phases of play. Keep score
during both phases. |
| |
| Phase 1: Sending the Aliens to Work |
| Players take turn rolling the single dice
and getting instructions from the alien boss: |
| Roll 1 – Send an alien to work in
sector 1. |
| Roll 2 – Send an alien to work in
sector 2. |
| Roll 3 – Send an alien to work in
sector 3. |
| Roll 4 – Send an alien to work in
sector 4. |
| Roll 5 – Just pass the dice to the
next player. |
| Roll 6 – Place an alien in any
sector, and then roll again for new instructions. |
| The instructions ONLY apply to the sectors,
not to the rings on the spaceship. The numbers on the rings
indicate the number of points players earn for placing an
alien on that ring. The farther out you play, the more
points you get. |
| Aliens may not touch the numbers that divide
the sectors. An alien can touch the white lines but if it is
placed across a line, it scores for the smaller of the two
rings that it stands on. |
| After each alien is played, record the
number of points earned. |
| |
| Phase 2: Returning the Aliens to
headquarters |
| When all the aliens have been placed on the
ship, it's time for the aliens to return to the
'headquarters' bag. |
| Now each time you roll a 1, 2, 3 or 4, you
remove an alien from that sector. Put the alien you have
removed into the bag, and record points for the ring where
the alien was located. |
| If the sector is empty, you cannot remove an
alien from there. You must, instead, add an alien from
'headquarters' to do overtime in any sector that still has
aliens. In this case, record your score for the ring where
the alien is placed. (If all the aliens are at work, just
pass) |
| When you roll a 5, you still pass. When you
roll a 6, you must remove an alien and then take your extra
turn. You cannot use the 6 to add an alien during phase 2. |
| |
| Crashing |
| You lose 2 points for each alien that falls
off the ship on your turn. If you have no points, your score
remains at zero. |
| |
| Winning |
| The game ends when all the loose aliens have
been removed, or when they've all fallen off, or when all 10
aliens are on one sector. The player with the highest score
wins. |
| To make the next game harder or faster,
raise the ship by rolling the rubber ring up the rocker
shaft. To make a game easier, lower the ship. |
| |
| Enjoy Your Game! |
|
| The Alien's Dance |
| The aliens are having a party. The six rings
of the spaceship have been divided into four sectors to make
areas for dancing. |
| |
| The Game Board |
 |
| For
The Alien's Dance the
ship is divided into four unmarked sectors. The six
rings are identified by dice, 1-6. |
| |
| RULES |
| |
| The Object of The Alien's dance |
| Score the most points by moving as
many Aliens as you can without crashing the ship. |
| |
|
| How to Play |
| Players take turns bringing their alien
friends to join the dance. |
| On your turn, roll the single dice once to
find out which ring (1 - 6) the aliens must join. You then
choose one of the 4 sectors for your alien friends to dance
in. |
| You get one point for each alien you bring
to dance on your turn. They must all fit within the same
black area, in the ring and sector that you chose. Add as
many as you dare. |
- You must place at least one alien.
- Aliens that are not yet on the ship must be placed
first.
- When all aliens are dancing, take aliens from
anywhere in the other sectors to place in your dance
area.
- Aliens never leave a party. If you take aliens from
another area of the dance, you must place them in your
area, even if they will tilt the ship.
|
| After each turn, record the number of points
earned. |
| |
| Crashing |
| With so many aliens dancing, the ship may
start to sway. You lose two points for every alien that
rolls off during your turn. |
| |
| Winning |
| The dance goes on until every alien falls
down, or when one player has scored 100 points. The player
with the most points wins. |
| To make the next game harder or faster,
raise the ship by rolling the rubber ring up the rocker
shaft. To make a game easier, adjust the ship down.
Buy Balancing Aliens Here and get free shipping on orders over $25!!!5
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From the Publisher:
Two rocking great games in one!
How close to the edge will you go? Balancing
Aliens and The Alien’s Dance will test your skill as you
decide where to place the aliens. But watch out, tip the
spaceship and you’ll send it crashing. A great game for
family and friends.
Balancing Aliens - The alien spaceship has developed
a wobble and the aliens must go out to fix it. Don't
be the one to topple the aliens!
The Alien's Dance -
The aliens are dancing rings around the ship, and the ship
is starting to sway. See how long you can keep them
dancing!
There’s a universe of fun with Balancing
Aliens!
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