Balancing Aliens

List Price: $14.99
Publisher: Out of the Box Games
2-4 players, aged 7-Adult
Length: 5-15 minutes per game
Stock #706

Buy Balancing Aliens Here and get free shipping on orders over $25!!!5


 

 

Toy Sheet Review

     What a good value!  Balancing Aliens from Out of the Box Games makes quite the impression with it's solid wood construction and fun alien pieces. We got hours of fun out of this one on game night!

 Game Summary:  There are two games you can play with this.  On one side is "Balancing Aliens" and on the other side is "Dancing Aliens".   In Balancing Aliens, you roll the dice to see which sector you will send each alien to work in.  After they are done working, you must get them back to headquarters without crashing the ship. 
In Dancing Aliens, you move the aliens to one sector, putting them on the outermost rings to score big points.  Be careful not to drop any aliens! 

Game Play:   This game is very simple to learn and can yield hours of fun.  Unlike other balancing games, you can adjust the difficulty level by unscrewing the spaceship to the next desired level.  For this reason, the game really is appropriate for all age levels, whether you are 7 or 90.  This feature is also essential for those determined to hone their alien balancing skills.

Strategy:  As simple as this game is, winning against an adult can take some real skill.   Since it's easy to adjust the difficulty level, even the most graceful of us can find ourselves spewing aliens to their fate.


     Balancing Aliens is one of those games that you'll want to hold on to for years to come.  It's solid wood construction, original plot, and insanely low price really make this a must-have for any game collection.  Balancing Aliens would also make a wonderful gift for someone who's into science fiction, a collector of extra-terrestrial figurines, or someone with a quirky sense of humor. 

 

Instructions for playing Balancing Aliens:
Balancing Aliens
The alien boss is sending the aliens out to work on the spaceship.
 
The Game Board
For Balancing Aliens, the ship is divided into four sectors. Sectors are identified by pictures of four different dice. The rings are numbered for scoring.
 
The Object of Balancing Aliens
Earn points by placing aliens on the outermost rings of the spaceship, without crashing the ship. The player with the most points wins!
 
How to Play
There are two phases of play. Keep score during both phases.
 
Phase 1: Sending the Aliens to Work
Players take turn rolling the single dice and getting instructions from the alien boss:
Roll 1 – Send an alien to work in sector 1.
Roll 2 – Send an alien to work in sector 2.
Roll 3 – Send an alien to work in sector 3.
Roll 4 – Send an alien to work in sector 4.
Roll 5 – Just pass the dice to the next player.
Roll 6 – Place an alien in any sector, and then roll again for new instructions.
The instructions ONLY apply to the sectors, not to the rings on the spaceship. The numbers on the rings indicate the number of points players earn for placing an alien on that ring. The farther out you play, the more points you get.
Aliens may not touch the numbers that divide the sectors. An alien can touch the white lines but if it is placed across a line, it scores for the smaller of the two rings that it stands on.
After each alien is played, record the number of points earned.
 
Phase 2: Returning the Aliens to headquarters
When all the aliens have been placed on the ship, it's time for the aliens to return to the 'headquarters' bag.
Now each time you roll a 1, 2, 3 or 4, you remove an alien from that sector. Put the alien you have removed into the bag, and record points for the ring where the alien was located.
If the sector is empty, you cannot remove an alien from there. You must, instead, add an alien from 'headquarters' to do overtime in any sector that still has aliens. In this case, record your score for the ring where the alien is placed. (If all the aliens are at work, just pass)
When you roll a 5, you still pass. When you roll a 6, you must remove an alien and then take your extra turn. You cannot use the 6 to add an alien during phase 2.
 
Crashing
You lose 2 points for each alien that falls off the ship on your turn. If you have no points, your score remains at zero.
 
Winning
The game ends when all the loose aliens have been removed, or when they've all fallen off, or when all 10 aliens are on one sector. The player with the highest score wins.
To make the next game harder or faster, raise the ship by rolling the rubber ring up the rocker shaft. To make a game easier, lower the ship.
 
Enjoy Your Game!

The Alien's Dance
The aliens are having a party. The six rings of the spaceship have been divided into four sectors to make areas for dancing.
 
The Game Board
For The Alien's Dance the ship is divided into four unmarked sectors. The six rings are identified by dice, 1-6.
 
RULES
 
The Object of The Alien's dance
Score the most points by moving as many Aliens as you can without crashing the ship.
 
How to Play
Players take turns bringing their alien friends to join the dance.
On your turn, roll the single dice once to find out which ring (1 - 6) the aliens must join. You then choose one of the 4 sectors for your alien friends to dance in.
You get one point for each alien you bring to dance on your turn. They must all fit within the same black area, in the ring and sector that you chose. Add as many as you dare.
  • You must place at least one alien.
  • Aliens that are not yet on the ship must be placed first.
  • When all aliens are dancing, take aliens from anywhere in the other sectors to place in your dance area.
  • Aliens never leave a party. If you take aliens from another area of the dance, you must place them in your area, even if they will tilt the ship.
After each turn, record the number of points earned.
 
Crashing
With so many aliens dancing, the ship may start to sway. You lose two points for every alien that rolls off during your turn.
 
Winning
The dance goes on until every alien falls down, or when one player has scored 100 points. The player with the most points wins.
To make the next game harder or faster, raise the ship by rolling the rubber ring up the rocker shaft. To make a game easier, adjust the ship down.

Buy Balancing Aliens Here and get free shipping on orders over $25!!!5

 

 

 

From the Publisher:

Two rocking great games in one!

How close to the edge will you go? Balancing Aliens and The Alien’s Dance will test your skill as you decide where to place the aliens. But watch out, tip the spaceship and you’ll send it crashing. A great game for family and friends.

Balancing Aliens - The alien spaceship has developed a wobble and the aliens must go out to fix it.  Don't be the one to topple the aliens!

The Alien's Dance - The aliens are dancing rings around the ship, and the ship is starting to sway.  See how long you can keep them dancing!  

There’s a universe of fun with Balancing Aliens!